Along the way i learned a lot of new things about unreal engine and blender, here i will log some of the things i did over the last 2 months.
Sculpting tool
i learned how to make a landscape in unreal engine using the sculpt tool, it allows you to start with a flat terrain and then using the different tools provided it allows the user to mold the terrain, giving it hills and bumps, completely having control of the height of everything on your landscape, it also provides things like the corrosion tool that allows the user to add realistic bumps in the terrain, to make it look like it withered away over time.
Material
The creation process of a material involves a lot of node management, in unreal engine you can create anything as long as you have the knowledge required because of how in depth the material nodes go, you can completely customize the size of everything, change the color of a material and change how much something tiles, i learned how to create a material that you can paint directly onto the landscape, changing the brush size and the opacity to mix with other materials, it is basically like a 3D version of Photoshop
Grass
when i created the grass i used some images and also a few tools that i learned how to use that i didn’t even know unreal had because they are under the miscalculation section. in unreal engine you can use a grass foliage tool to make a grass texture appear above a material when that material is placed as long as the material has the word grass in the material name.
Crack It
Blender has an add-on that allows you to crack anything that you create, therefore if you make a wall you can add a rock effect to it with cracks to make it look like cracked stone, the when you add a texture to it it will look like a normal rocky wall.
Extrusion
Blender has a tool that allows the user to extrude something that they are making, this is really useful when used with the subdivide tool as it lets you select a smaller part once its subdivided.
Materialize
the materialize application allows you to create a material out of whatever you want, it provides you with the normal, height map, AO and other options that are not as necessary, you can then insert this into a material on unreal engine, connect some nodes and then when you put it onto something it will have more texture and height to it
The landscape tool allows you to add and remove parts of your landscape, this was convenient as it allowed me to constantly add and remove parts of the landscape along the way.